Perceptions of Phase I MBBS Students and Faculty on Using Quizizz as a Formative Assessment Tool Compared to the Traditional Method in the Biochemistry Department

Document Type : Original Article

Author

Department of Biochemistry, Government Medical College, Nagarkurnool, Telangana, India

10.22038/fmej.2025.86245.1634

Abstract

Background: The new competency-based medical education (CBME) crriculum focuses more on formative assessments, which help identify strengths and weaknesses and improve the student's overall performance by providing constructive feedback. However, many challenges are faced due to faculty shortages and resources, which online assessments like Quizizz can somewhat overcome. The purpose of this study was to evaluate the perceptions of Phase I MBBS students and faculty on using Quizizz as an online formative assessment tool in the Biochemistry department compared to the traditional method.
Method: It is a mixed-method approach carried out in the Department of Biochemistry, Government Medical College. Phase I MBBS students (250) were randomized into 2 groups of A and B, and assessments were conducted using Quizizz and a traditional approach alternatively by crossover. A separate Google form-based questionnaire including closed and open-ended questions was given, and feedback was collected from students and faculty. Quantitative data using the Likert scale and narratives were analyzed.
Results: More than 80% of students agreed that Quizizz was interesting, fun-based, enjoyable, and created a competitive atmosphere and that they cannot cheat with this type of assessment and hence preferred Quizizz over the traditional method. The Biochemistry faculty felt that Quizizz positively impacted teaching, student engagement and feedback. Immediate results helped in planning remedial strategies. Online mode, auto evaluation and easy accessibility relieved them from stress and anxiety.
Conclusion: Using Quizizz can improve student engagement and performance due to immediate feedback and allow smooth conduction and hassle-free evaluation of formative assessments by the faculty.

Keywords

Main Subjects


  1. Trumbull E, Lash A. Understanding Formative Assessment: Insights from Learning Theory and Measurement Theory. 2013. Available from: https://www.wested.org/online_pubs/resource1307.pdf
  2. Brookhart S. Five Formative Assessment Strategies to Improve Distance Learning Outcomes for Students with Disabilities. NCEO Brief. Number 20. National Center on Educational Outcomes. 2020 May.
  3. Arabaci IB, Polat M. Dijital yerliler, dijital gocmenler ve sinif yonetimi. Elektronik Sosyal Bilimler Dergisi. 2013;11–20. Turkish.
  4. Burke B, Campell AA. Gartner enterprise architecture summit 2011. 2011; Available from: http:/./www.gartner.com/newsroom/id/1629214
  5. Prensky M. Digital natives, digital immigrants: Part 1. On the Horizon. 2001;9(5):1–6. https://doi.org/10.1108/10748120110424816
  6. Amalia D. Quizizz Website as an Online Assessment for English Teaching and Learning: Students’ Perspectives. Jo-ELT (Journal of English Language Teaching) [Internet]. 2020;7(1):1–8. Available from: https://doi.org/10.33394/jo-elt.v7i1.2638
  7. Chaiyo Y, Nokham R. The effect of Kahoot, Quizizz, and Google Forms on students’ perception in the classroom response system. Proc Int Conf Digit Arts Media Technol; 2017:178–82.
  8. Bury B. Testing goes mobile – Web 2.0 formative assessment tools. International Conference ICT for Language Learning; 2017. Available from: https://conference.pixel-online.net/ICT4LL/files/ict4ll/ed0010/FP/4060-ETL2655-FP-ICT4LL10.pdf
  9. Basuki Y, Hidayati YN. Kahoot! or Quizizz: the students’ perspectives. English Language and Literature International Conference. 2019. doi: 10.4108/eai.27-4-2019.228533.
  10. Mohamad M, Fatin Kamilia MA, Bity SA, Melor Md Y. Online game-based formative assessment: distant learners postgraduate students’ challenges towards Quizizz. Int J Adv Sci Technol. 2020;9(4):994–1002.
  11. Rahayu I, Purnawarman P. The use of Quizizz in improving students’ grammar understanding through self-assessment. In: Proceedings of the International Conference on Applied Linguistics (CONAPLIN 2018). 2019. doi: 10.2991/conaplin-18.2019.235.
  12. Bell KR. Online 3.0 the rise of the gamer educator: the potential role of gamification in online [unpublished doctoral thesis]. Philadelphia: University of Pennsylvania; 2014.
  13. Buckley P, Doyle E. Gamification and student motivation. Interact Learn Environ. 2016;24(6):1162–75. https://doi.org/10.1080/10494820.2014.964263
  14. Hamari J, Koivisto J. Measuring flow in gamification: Dispositional Flow Scale-2. Comput Human Behav. 2014;40:133–43. https://doi.org/10.1016/j.chb.2014.07.048
  15. Harahap S, Kembaren F. Teachers’ perceptions of utilizing Quizizz application in ELT for young learners. Scope J Engl Lang Teach. 2023;7:278. https://doi.org/10.30998/scope.v7i2.16224
  16. Darmawan M, Daeni F, Listiaji P. The use of Quizizz as an online assessment application for science learning in the pandemic era. Unnes Sci Educ J. 2020;9:144–50. https://doi.org/10.15294/usej.v9i3.41541.
  17. Ningrum DW. The utilization of Quizizz application in online learning. Eltin J Engl Lang Teach Indones. 2022;10(1):55–64.